Ergo, that's why bbs has an entirely new combat system put in place in the form of command decks, shotlocks, and link, because the old system couldn't work. On the one hand, if Kingdom hearts 2 can't be played on the psp, that means that the psp had limitations that couldn't allow bbs to play exactly like kh2 in terms of combat system most likely because the game had a really complicated physics engine that the psp couldn't handle, meaning that a lot of aspects for bbs' system had to be cut or eliminated in the final product in order for it run as smoothly as possible. Like, in the context of kh combat, why is floaty combat a thing with this game, but it wasn't really a thing before the prior releases? I'm asking because I'm trying to figure out the justification for why BBS (and for that matter any game that the Osaka team has made for the past decade) is the way it is, just for curiosity's sake. In other words, on a hardware level, could the psp work the same as the ps2 in context of playing this particular game? No removed content, No decrease in quality/ resolution, no removal of gameplay or comabt elements, like the gummi ship levels- basically nothing would be loss in the transition. As in if you were to take this game, and release it as a psp version, it would work the same as if you were playing on the ps2. And I'm talking like EXACTLY like the ps2.
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